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Known Limitations

This page lists accepted user-relevant limits for Locus 1.1. It does not list resolved defects, internal validation findings, or every feature outside the 1.1 product contract.

Open Document Editor tabs are session-only. They do not restore automatically after Unreal Editor restarts. Reopen the required Documents from the Documents workspace or Content Browser projection.

Interactive and unattended Python require Unreal Engine 5.6 or newer. Python is unsupported on UE 5.4 and 5.5 because those Engine versions have a verified reflection limitation in the Python invocation path. Core Locus, C++, Blueprint, and MCP remain supported on UE 5.4 and 5.5.

Certified persistent Pin support is limited to saved project-owned /Game/... worlds. Basic use in a loaded, saved project-owned World Partition world is supported, but advanced World Partition contexts are not certified. Do not rely on Pins for plugin-mounted maps, unloaded regions or external-actor anchors, Data Layer-specific behavior, Level Instances, traditional streaming sublevels, unsaved/transient/preview/PIE worlds, or world rename/redirect recovery.

Each Pin can have one optional viewport Snapshot. Capture and update require an available perspective Level Editor viewport and are unavailable during PIE. Snapshots are not general attachments, do not capture remote content, and are removed with their parent Pin. Shared Snapshot images have their own source-control state; Private Snapshots remain local beneath Saved.

Actor reference authoring is limited to dropping exactly one eligible loaded Actor from the World Outliner into an editable Note or Document. There is no Actor entry in Insert Reference, no @ Actor picker, and no Actor support in the Developer, Automation, or MCP APIs. Activating an unloaded World Partition Actor frames its descriptor bounds without loading or pinning it. Actors inside Level Instances and unsupported transient or preview worlds cannot be referenced.

Pin comments are a flat chronological record. Existing comments cannot be edited or deleted, and there are no threads, reactions, mentions, or notifications.

Document rename and move are available in Local Mode and while a file is local and Untracked. They are disabled after the Document is Marked for Add or known to be provider-controlled because Locus does not perform provider-neutral depot moves or transfer open state between paths.

Perforce is the live-certified provider for 1.1. Other Unreal Source Control providers are best effort and unvalidated; validate them in a disposable project before relying on them. Locus does not submit changes, sync workspaces, manage changelists, or edit provider configuration.

Private Notes, Private Pins, and recovery snapshots are stored beneath the project Saved hierarchy. Deleting or cleaning Saved can permanently remove that content. Back up anything that cannot be recreated.

The Locus 1.1 release target is Win64. macOS and Linux are not supported release platforms. Packages are Engine-minor-specific and must match the project’s Unreal Engine version.