Registered Locus commands can be reassigned through Unreal Editor’s Keyboard Shortcuts settings. Context-sensitive editor keys apply only while the relevant workspace or editor has focus.
| Action |
Default |
Context |
Configurable |
| Open Locus |
Ctrl+Shift+L |
Unreal Editor |
Yes |
| New Note |
Ctrl+N |
Notes workspace |
Yes |
| New Folder |
Ctrl+Shift+N |
Notes workspace |
Yes |
| Duplicate Note |
Ctrl+D |
Notes workspace |
Yes |
| Select all Notes |
Ctrl+A |
Notes workspace |
Yes |
| Delete selected Notes |
Delete |
Notes workspace |
Yes |
| Toggle Active Note information |
Ctrl+Shift+I |
Notes workspace |
Yes |
| Toggle viewport Pins |
Ctrl+Shift+Alt+L |
Level Editor |
Yes |
| Pin Placement Mode |
Ctrl+Alt+P |
Level Editor / Pins |
Yes |
| Action |
Default |
Required focus |
| Focus search |
Ctrl+F |
Notes workspace |
| Save now or retry |
Ctrl+S |
Active Note editor |
| Rename selected item |
F2 |
Notes tree |
| Adjust body font size |
Ctrl+mouse wheel |
Note body editor |
| Action |
Default |
Required focus |
| Save now or retry |
Ctrl+S |
Active Pin editor |
| Select all visible Pins |
Ctrl+A |
Pins workspace |
| Focus search |
Ctrl+F |
Pins workspace |
| Delete selected Pin(s) |
Delete |
Pins workspace or viewport selection |
| Focus selected Pin |
F |
Level viewport with a selected Pin |
| Snap selected anchor down |
End |
Level viewport with a selected Pin |
| Exit Placement Mode |
Escape |
Level viewport during placement |
| Action |
Default |
Required focus |
| Focus search |
Ctrl+F |
Documents workspace |
| Create Document |
Ctrl+N |
Documents workspace |
| Open selected Document |
Enter |
Documents workspace |
| Rename selected item |
F2 |
Documents workspace |
| Delete selected item |
Delete |
Documents workspace |
| Refresh discovery |
F5 |
Documents workspace |
| Save Document |
Ctrl+S |
Document Editor |
| Enter Edit Mode |
Ctrl+E |
Document Editor |
| Enter Read Mode |
Ctrl+R |
Document Editor |
A shortcut does nothing when its required context cannot safely perform the action. Physical key names remain those used by Unreal Editor and the operating system.