FAQ
Does Locus modify my maps?
Section titled “Does Locus modify my maps?”Creating, editing, moving, or deleting a Pin does not by itself modify or dirty a map. Pins are external .locuspin files, not Actors, Components, or map metadata.
Does Locus add runtime or cooked data?
Section titled “Does Locus add runtime or cooked data?”No runtime module is included. Notes, Pins, and Documents are external Editor data and are not UAssets automatically cooked into a game. See Installation.
Does Locus require source control?
Section titled “Does Locus require source control?”No. Locus operates in Local Mode when no Unreal source-control provider is active. Read Source Control before using collaborative project roots.
Does Locus require an account or internet connection?
Section titled “Does Locus require an account or internet connection?”No account, analytics service, telemetry service, or cloud backend is required for the core workspaces. Internet access is only involved when you intentionally open an external website. See Privacy and Feedback.
Are Private Notes and Pins shared?
Section titled “Are Private Notes and Pins shared?”No. They live beneath the local project Saved storage and never interact with the source-control provider. They can still be exposed by backups or other tools that copy that directory, so “Private” describes Locus ownership—not encryption.
Where is content stored?
Section titled “Where is content stored?”- Shared Notes:
<Project>/ProjectNotes/ - Private Notes:
<Project>/Saved/Locus/PrivateNotes/ - Shared Pins:
<Project>/ProjectPins/ - Private Pins:
<Project>/Saved/Locus/PrivatePins/ - Documents:
<Project>/ProjectDocuments/ - Recovery: dedicated folders beneath
<Project>/Saved/
Can I edit files outside Unreal?
Section titled “Can I edit files outside Unreal?”Documents are authoritative .md files designed for external editors. Notes and Pins are structured Locus files; external changes are detected, but manual format editing is not the normal user workflow and malformed data may be rejected.
Does Locus submit files automatically?
Section titled “Does Locus submit files automatically?”No. It can request checkout, mark-for-add, and provider-aware delete. Your team still reviews and submits through its normal workflow.
What happens if Locus is disabled?
Section titled “What happens if Locus is disabled?”The Locus UI becomes unavailable, but disabling the plugin does not intentionally delete its external data. Maps continue to load without Locus-owned runtime objects. Back up and manage the retained external files deliberately.
Does Locus support multiple Unreal Engine versions?
Section titled “Does Locus support multiple Unreal Engine versions?”Packages are Engine-minor-specific. Use only a package identified for the exact Engine version of the project. The final public support matrix is not yet announced.
Does Locus support macOS or Linux?
Section titled “Does Locus support macOS or Linux?”Current public support is not established for macOS or Linux. Do not treat those platforms as officially supported until release validation says otherwise.
Does Locus include AI?
Section titled “Does Locus include AI?”The currently documented product does not provide an AI, API, or MCP interoperability feature. Locus is primarily an Editor productivity tool for Notes, Pins, and Documents.
Are user-created contents translated?
Section titled “Are user-created contents translated?”No. Locus does not automatically translate a user’s Notes, Pins, Documents, tags, or comments. Documentation interface localization is separate from project content.
How do I submit feedback?
Section titled “How do I submit feedback?”Choose Give Feedback in Locus or visit feedback.pullsar.dev. Opening the site is distinct from submitting a form; review Privacy and Feedback for the metadata boundary.