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Installation

Bright Eye 1.2 supports Unreal Engine 5.0–5.8. It is an Editor-only plugin, so it adds nothing to packaged builds of your project.

Choose one installation method:

Method Best for
Fab Installing through the Epic Games Launcher
Cosmos or GitHub Releases Downloading an archive and installing it manually

With Fab, the Epic Games Launcher installs Bright Eye for the Unreal Engine version you choose, so you do not need to pick a package yourself.

  1. Add Bright Eye to your library from its Fab listing.
  2. In the Epic Games Launcher, install the plugin to the Unreal Engine version you use.
  3. Enable Bright Eye in your project.

Bright Eye is also available from Cosmos and GitHub Releases. Each Unreal Engine version from 5.0 to 5.8 has its own Bright Eye archive. Download the one that matches the Engine version you use; an archive built for a different Engine version may fail to load.

The archive contains a single BrightEye folder. Close Unreal Editor, then extract the archive into one of the Plugins folders below so that BrightEye sits directly inside it.

Extract into <Project>/Plugins, creating the Plugins folder if it does not exist. Bright Eye is then available only to that project:

<Project>/
Plugins/
BrightEye/
BrightEye.uplugin
Binaries/
Resources/
Source/

Extract into <Engine>/Plugins/Marketplace, so the plugin descriptor ends up at:

<Engine>/Plugins/Marketplace/BrightEye/BrightEye.uplugin

Bright Eye is then available to every project opened with that Unreal Engine installation. Other installed Engine versions need their own matching archive.

The plugin descriptor should be at one of these paths:

<Project>/Plugins/BrightEye/BrightEye.uplugin
<Engine>/Plugins/Marketplace/BrightEye/BrightEye.uplugin

If Bright Eye does not appear in Edit > Plugins, check that:

  • the archive was not extracted one folder too deep, such as BrightEye/BrightEye/BrightEye.uplugin;
  • the archive matches the Unreal Engine version you are using;
  • Unreal Editor was restarted after installation.

The downloaded archives include precompiled Win64 editor binaries together with the plugin source:

  • Blueprint-only projects use the precompiled plugin as is. No compiling is needed.
  • C++ projects are also supported. If a Clean or Rebuild of your project removes the included Bright Eye binary, Unreal can rebuild Bright Eye from the included source when you build the project.
  1. Open your project in Unreal Editor.
  2. Open Edit > Plugins, find Bright Eye, and enable it if it is not already enabled.
  3. Restart Unreal Editor when prompted.

After the restart, Tools > Bright Eye appears in the Level Editor menu. Continue with Using Bright Eye.

  • Fab: update the plugin for your Engine version in the Epic Games Launcher.
  • Downloaded archive: close Unreal Editor, delete the existing BrightEye folder, and extract the new archive for your Engine version in its place. Do not extract a new version over an old one.

Your Bright Eye settings and any custom keyboard shortcuts carry over when you update; see Settings storage. When updating from 1.1, note that the default Work Light shortcut is now X instead of T, while shortcuts you customized yourself stay as they were.

For changes in each release, see the release notes on GitHub Releases.

  1. In Edit > Plugins, disable Bright Eye in each project that uses it, then close Unreal Editor.
  2. Remove the plugin:
    • Fab: remove Bright Eye from the Engine version in the Epic Games Launcher.
    • Downloaded archive: delete the BrightEye folder from <Project>/Plugins or <Engine>/Plugins/Marketplace.
  3. Reopen your project in Unreal Editor.